Feb 27, 2007, 09:11 PM // 21:11 | #1 |
Academy Page
Join Date: Jun 2005
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Anti farm code global?
Would the anti farm code be global? For example, if you farm so much in one spot, the anti farm code kicks in and then you change spots, would it be there also? I couldn't find the answer using search.
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Feb 27, 2007, 09:52 PM // 21:52 | #2 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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no, thats what the anti-farm code is, reduced drops in the area. its really pretty simple.
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Feb 27, 2007, 10:24 PM // 22:24 | #3 |
Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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Is it character based? Say my ele that has finished all campaigns starts getting poor drops, Would doing missions/quests on my ranger reset the farm code for my ele?
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Feb 27, 2007, 10:31 PM // 22:31 | #4 |
Desert Nomad
Join Date: Nov 2006
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Yes because you are doing things besides killing everything in a certain zone.
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Feb 27, 2007, 10:44 PM // 22:44 | #5 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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The anti-farm code is fuzzy, I've never seen any definitive documentation on it. My experience is that it is per-character, not per-account. If you over-farm an area with one character it only affects that zone with that toon, other zones or toons are not affected by it.
Take that character through a mission or run some quests or whatever to reset things. |
Feb 27, 2007, 10:46 PM // 22:46 | #6 |
Frost Gate Guardian
Join Date: Jan 2007
Location: A Famous Small Town in PA
Guild: Saints of Avalon
Profession: R/Mo
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^speculation?
I know the anti-farm warning suggests you run through the area fully a few times and then things will go back to normal. That's about all I've seen as 'official' documentaion. |
Feb 28, 2007, 01:30 AM // 01:30 | #7 |
Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Every single time I have encountered it, I just went to another area, ran around killing stuff, did a mission, whatever. Then when drops were regular there, I went back and would continue farming whatever I was. Thats all there is to it. its to stop over farming, giving a chink of breaks between super-farmers.
And no, it is not global, I have tested it. It applies to the area, and once you start doing other stuff it starts to "fade away". My other characters were never effected by it. |
Feb 28, 2007, 01:51 AM // 01:51 | #8 |
Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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it's always going to be anecdotal evidence, because if anet releases this kind of info, it'll be programmed right into bots.
So my anecdotal evidence points that it is indeed character-based, not account. My necro farmed the hell out of mabah and mindstealer, then my first warrior run at leilon got the green scythe (thank god, not an easy boss to get to) |
Feb 28, 2007, 02:41 AM // 02:41 | #9 |
Academy Page
Join Date: Jun 2005
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From personal experience it appears that the anti farming code applies globally to areas that you have previously farmed a lot before.
For example, let's say you farm areas A, B, C a lot. Anti farm code kicks in, you stop, do some missions. You come back to farming. You farm area A let's say, 2-3 times, the anti farm code kicks in for A but at the same time it kicks in to a lesser or same degree to areas B and C too. It wouldn't kick in for areas you farmed to a lesser extent. So you could just farm 1 area among the A, B, C areas and then go farm area D. Of course I could be wrong, but this seems to be the case for me. |
Mar 30, 2007, 02:15 AM // 02:15 | #10 |
Pre-Searing Cadet
Join Date: Jan 2006
Profession: R/E
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But how does the game differentiate "farming" vs simply clearing areas to explore and or complete missions?
I spend alot of time in various areas clearing (ie killing every red dot) just because I think its amusing, but if I make multiple passes through a given area, like Factions requires you to... would that kick in the anti-farming code, even if its not farming... just happen to be clearing the path? |
Mar 30, 2007, 02:18 AM // 02:18 | #11 |
Forge Runner
Join Date: Jan 2006
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Anti-farming code pops up a big message box, basically saying: STOP FARMING.
Then you drops become pitiful, such as one non-max white item per 50 kills. That's all there is to it. There is no other mythical anti-farming code. Switch areas, and it's gone. |
Mar 30, 2007, 10:45 AM // 10:45 | #12 |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Im pretty sure i have permanent anti farming code even though i next to never farm cause i hate farming. I hardly ever get drops and when i do there always no good either that or i have terrible luck or Anet just hates me
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Mar 30, 2007, 10:58 AM // 10:58 | #13 |
Pre-Searing Cadet
Join Date: Jan 2006
Profession: R/E
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Yeah, I've never been much of a farmer either. I tried once a long time ago with a 55monk, back before they changed the AI so that 55monk really have a hard time farming droks trolls solo. But I haven't farmed anything since then.
Lately I was on a mission to acquire a Ghail's Staff for my necro so I have been attempting to farm him, but seems the jade bracelets are all I get after some 20+ attempts. But this has not been just straight farming. Factions has been completed by 3 char's during this timeframe, and the toon I was trying to acquire the staff with is also performing Nightfall missions and various Faction quests in between attempts. I've not rec'd any anti-farming popups, but then I have hints turn off also. So perhaps I just have $*!# luck. |
Mar 30, 2007, 11:02 AM // 11:02 | #14 |
Lion's Arch Merchant
Join Date: Sep 2006
Location: Manchester, UK
Guild: The Manchester Marauders
Profession: W/Rt
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I think the anti farming code is bollocks. I farm the UW and have done for the last two weeks and my drops are as good as day one. Infact, only yesterday I got three ectos from the first group of five smites. Add to that golds and black dyes over the last couple of days. Before that I was trying to farm greens in NF and got drops on a regular basis.
I think it's just down to pure luck. Last edited by Vandal2k6; Mar 30, 2007 at 11:04 AM // 11:04.. |
Mar 30, 2007, 11:18 AM // 11:18 | #15 | |
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Mar 30, 2007, 11:33 AM // 11:33 | #16 | |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Mar 30, 2007, 01:38 PM // 13:38 | #17 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Mar 30, 2007, 03:25 PM // 15:25 | #18 | |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Mar 30, 2007, 04:55 PM // 16:55 | #19 | |
Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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The anti-farm code is very much a reality. Should players over-farm an area. A certain web protocol kicks in and drastically reduces the % of drops. Take UW and FoW. Ectoplasm used to drop 30-45% when solo. Soon as people started solo'ing. The % got lower and lower. The % increases with the amount of people not solo'ing or fighting in these areas.
Take America Vs. Europe. (Favor wars). When America is offline. Europe's % of drops goes up. Since there are not enough players to implement to code kick. Or when we have events such as XMAS or Dragonfestival. Both Country servers will experience decreased drop ratios. That's why drop rates in hardens areas such as Areas with: Enchant strippers, interupters and disablists. These areas drop ratios are always 70-100% drop ratio when solo. Solo'ing vehjin mines or UW,FoW just brings ratios down. That's pretty much that. I know this. I used to run an RPG server a little while ago. Quote:
Whatever change ANET makes is usually to even out the game. These NERF's that everyone is seeing is evolution not a bug. Such as AI. these ai are designed to act on their own. Standard Robotics 101. Last edited by Master Sword Keeper; Mar 30, 2007 at 05:03 PM // 17:03.. |
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Mar 30, 2007, 05:00 PM // 17:00 | #20 |
Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
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A link to a thread where Gaile described the farming code. It was actually posted in reference to instanced maps and triple green weekends, but there is still some good information about the farming code in Gaile's post. You might have to hunt through a load of belly-aching to find it though.
http://www.guildwarsguru.com/forum/s...0075774&page=4 |
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